Bullfrog's dark fantasy · 1999

Dungeon
Keeper II

“It's good to be bad.”

THE KEEPER'S ARCHIVE  /  VOL. 02
Descend below
A kingdom beneath

GOOD IS
OVERRATED.

Forget the shining castles and heroic songs. Deep below the surface, a different kingdom is taking shape. Build your lair, command the creatures of the underworld, and remind the forces of good who truly rules.

1999First released
BULLFROGOriginal creators
RTSDark strategy
♜01 / FOUNDATION

BUILD

Carve your territory from the rock. Every chamber has a purpose, every corridor a plan.

♟02 / COMMAND

RECRUIT

Gather a loyal horde of creatures. Keep them fed, paid, trained — and suitably wicked.

⚔03 / CONQUEST

CONQUER

Defend your domain and crush the heroes foolish enough to venture underground.

Your loyal subjects

CREATURES OF
THE DEEP

A keeper is only as powerful as the monsters who answer the call. Meet a few of the delightful nightmares in your employ.

01
Worker / Common

IMP

Small hands. Big ambitions. Digs, claims and keeps the dungeon running.

02
Brute / Fighter

TROLL

A hulking menace with a talent for turning trouble into rubble.

03
Heavy / Glutton

BILE DEMON

Slow, sturdy and gloriously unpleasant. A walking siege engine.

04
Undead / Tier IV

VAMPIRE

Feeds on the living. Sleeps in a coffin. Has impeccable taste.

05
Elite / Fallen

DARK ANGEL

A fallen blade from above. Graceful, ruthless, and not here to forgive.

06
Legendary / Fire

DRAGON

Ancient fire and terrible power. A most persuasive reason to behave.

Scroll to explore the horde
Anatomy of evil

THE DUNGEON

Every room tells a story. Select a chamber to inspect its purpose and discover how your underground kingdom works.

Keeper's domain / floor 01Tap a room to inspect
CHAMBER 01 / 07

CREATURE LAIR

A place to rest, recover and feel at home. Every creature needs a corner to call its own — even the wicked ones.

Rest · Recovery · Loyalty
Whispers in the dark

THINGS THE GAME
NEVER TOLD YOU

Some lessons are best learned the hard way. Others are hidden in the habits of your minions.

01

THEY HAVE THEIR OWN WAYS

Creatures aren't just units. Their needs, moods and rivalries shape the life of your dungeon.

02

HEROES ARE UNPREDICTABLE

The forces of good may arrive with plans of their own. A clever keeper is always prepared to adapt.

03

EVIL NEEDS MANAGEMENT

Gold, food, rest and training keep your army effective. Even darkness has a daily routine.

A little guidance

THE KEEPER'S
FIELD NOTES

New to the throne? Start with a few words of wisdom from below. Short lessons, no heroic nonsense.

Your kingdom is waiting

THE DUNGEON
AWAITS.

Enter at your own risk

Become the Keeper ↑